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Minecraft UI Challenge

Minecraft UI Challenge

The Minecraft Inventory challenge is one of the most dynamic challenges during DigiPen's User Interface experience. My take, however, puts a whole new spin on the question: "How can we optimize the inventory system in Minecraft, one of the most pronounced triple A games in the last decade?"

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I really got inspired by games like Final Fantasy 14 for this unique take on the hotbars tied to the inventory system. I also wanted to include a page mechanic to allow the player to have more storage space based on the amount of backpack space they have.

Inspiration Page

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DAY-Z also has a interesting inventory system similar to FFXIV.... I think I'm onto something here!

Final Fantasy 14 has a very in-depth and unique Inventory system.

MINECRAFT_FF14.png
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As well as a hot bar system! Hmm... I wonder if I can use this for later!

So... where did I start?

Research and findings beforehand.

When asked about the minecraft inventory....

 

  • 80% of participants are unhappy with the current status due to the feeling of “crowdedness” / “lack of area to expand where items go for organization purposes”.
     

  • 20% of participants are neutral towards the current state of vanilla, but mod their game to have different ways to “fix” their inventory.

When asked about concepts of ways to fix this...

 

  • 60% of participants would love an organization system similar to the creative menu currently in game but for survival.
     

  • 30% would prefer some kind of scrollable system to ‘flip’ the inventory like a book.
     

  • 10% did not want to change it, as it would be too odd due to the lack of submenus throughout all of minecraft.

When asked about item stack limits currently...

 

  • 60% do not mind item stack limiting at 64 (prefers multiple stacks of the same block)
     

  • 40% would prefer if the stack of 64 was changed (to larger) but still divisible by 8 in some way (100, 128)

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